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Showing posts from November, 2005

A Case Study On Logging Visual Activities:Chess Game

A CASE STUDY ON LOGGING VISUAL ACTIVITIES: CHESS GAME
ABSTRACT Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this thesis this problem domain is visited in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Federation International des Echecs) compatible chess board and to generate a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. A PC-CAM connected to a PC is used to acquire images and implement the corresponding software. For convenience, “Intel ® Open Source Computer Vision Library (OpenCV)” is used in the current software i…